We both fretted about
the length of the grass a bit before we
sat down to play. Nothing like having a project that must be attended to! Last
night we played Jambo, another in the Kosmos two-player series, a game set in
Africa before colonization. Each player takes the role of a trader in central
Africa and, with “clever card play,” earns gold by buying and selling goods
(silk, hides, salt, trinkets, fruit, tea) from their stall (which is
customizable, or at least enlargeable). Other cards expand the basic buying and
selling. Animals, other people, and “utilities” extend options in various ways,
so expect to do some reading for the first couple of plays.
The heavy use of
text, I thought, was going to be a problem for Dana. I had picked up this game
at an auction on Board Game Geek (you really should know this site), and I had
thought that the wordiness would keep Dana from really engaging with the game.
Not that she doesn’t like to read—she’s a literacy scholar—but the sort of
gameplay that comes with text-heavy cards…well, it suggests a debt to Magic:
The Gathering (still going strong, unbelievably), a game that neither Dana nor
I ever embraced. Or even shook hands with. For me, I could nod at it in the
halls at conferences or across a crowded cafe—sometimes I’d bump into it at
shows or poetry readings—but that was it.
Dana was tired, but
the game got her revved. She liked the satisfaction of completing a trade,
building an economic engine. Caesar and Cleopatra’s theme still keeps her at
bay. Politics doesn’t resonate so deeply.
Yes, Jambo is set in
pre-colonial Africa, but the game has Portuguese and Arab merchant cards that
offer a little of this a little of that. In a novel or movie, their presence
might foreshadow the dark days that were to come. But games don’t seem to build
that kind of experience. I mention this because I’ve been part of a discussion
about “games as art.” I tend to fall in the “not” camp, but unlike Roger Ebert
I believe that games are important to culture and as culture. Games are part of
our human capital; we seem to make and play games about as much as we make
art—or, as Dissanayake has it, make special. The problem of “games as art”
comes from a tangled set of assumptions that people who champion games are
trying to hack their way through to claim the importance of games, of paying
attention to games, hell, just to make it clear that playing games is OK.
One assumption is
that games are a waste of financially fruitful time. Second is that they are as
bereft of meaning—and are as ephemeral—as comic books. Or tweets. To claim
games as art is essentially to say that games are important. As far as I can
tell, the claim is an attempt to place games up at the top of the cultural
hierarchy. If it’s art, well, then, it’s worthy of attention and it must have
meaning. And at some level, games do allow for narratives to unfold. A lot of
work goes into designing the game. Many of these games are very lovely to look
at. Yet I start to wonder: which games? I continue to have the feeling that the
“games as art” claim sells games short. Art, generally, doesn’t offer a
gamespace, doesn’t allow play—except in the interpretive process, perhaps. Games
are important, I keep circling around back to this, as games.
Of course, there are
outliers in this argument that make the whole discussion messy. Unlike Ebert,
I’m willing to acknowledge my own limitations. Oh, and this isn’t about video
games, which seem like a place where the Venn diagrams of the categories can really
start to develop some intriguing overlaps. Or not. But I’m willing to explore
the question a lot more. Hell, exploring that question is one of the reasons
we’re here writing this.
And we’ve got to cut
the damned grass.
I can't remember if I've recommended it to you yet or not, but this turned out to be a great book regarding the nature and importance of play:
_Play: How it Shapes the Brain, Opens the Imagination, and Invigorates the Soul_ by Stuart Brown, M.D.
Posted by: Ellen | 07/15/2010 at 01:40 AM
You haven't, but that book looks great. Thanks!
Posted by: James | 07/15/2010 at 05:13 PM